{"id":31336,"date":"2025-05-19T18:14:46","date_gmt":"2025-05-19T16:14:46","guid":{"rendered":"https:\/\/technolive.live\/?p=31336"},"modified":"2025-05-19T18:14:46","modified_gmt":"2025-05-19T16:14:46","slug":"%d8%b9%d8%b4%d8%a7%d9%82-%d8%a7%d9%84%d8%a7%d9%84%d8%b9%d8%a7%d8%a8-%d8%a7%d9%84%d8%a7%d9%84%d9%83%d8%aa%d8%b1%d9%88%d9%86%d9%8a%d8%a9-nvidia-%d8%aa%d9%8f%d9%88%d8%b3%d8%b9-%d8%af%d8%b9%d9%85-dlss","status":"publish","type":"post","link":"https:\/\/technolive.live\/?p=31336","title":{"rendered":"\u0639\u0634\u0627\u0642 \u0627\u0644\u0627\u0644\u0639\u0627\u0628 \u0627\u0644\u0627\u0644\u0643\u062a\u0631\u0648\u0646\u064a\u0629 : NVIDIA \u062a\u064f\u0648\u0633\u0639 \u062f\u0639\u0645 &#8220;DLSS 4&#8221; \u0627\u0644\u0649 125 \u0644\u0639\u0628\u0629 \u0648\u062a\u064f\u0637\u0644\u0642 Path Tracing \u0644\u0644\u0639\u0628\u0629 DOOM: The Dark Ages \u062e\u0644\u0627\u0644 Computex"},"content":{"rendered":"<p style=\"text-align: center\"><strong>\u0641\u064a \u0645\u0639\u0631\u0636 &#8221; Computex &#8220;\u060c \u0623\u0639\u0644\u0646\u062a NVIDIA \u0639\u0646 \u0639\u062f\u0629 \u062a\u062d\u062f\u064a\u062b\u0627\u062a \u0645\u0647\u0645\u0629\u060c \u0645\u0646 \u0628\u064a\u0646\u0647\u0627 \u062a\u0648\u0641\u0631<\/strong><br \/>\n<strong>DLSS 4 \u0645\u0639 \u062a\u0648\u0644\u064a\u062f \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062a \u0627\u0644\u0645\u062a\u0639\u062f\u062f\u0629 (Multi Frame Generation) \u0641\u064a \u0623\u0643\u062b\u0631 \u0645\u0646<\/strong><br \/>\n<strong>125 \u0644\u0639\u0628\u0629 \u0648\u062a\u0637\u0628\u064a\u0642\u060c \u0625\u0644\u0649 \u062c\u0627\u0646\u0628 \u0625\u0637\u0644\u0627\u0642 10 \u0623\u0644\u0639\u0627\u0628 \u062c\u062f\u064a\u062f\u0629 \u0642\u0631\u064a\u0628\u064b\u0627\u060c \u0648\u0625\u0636\u0627\u0641\u0629 \u062a\u0642\u0646\u064a\u062a\u064a<\/strong><br \/>\n<strong>Path Tracing \u0648DLSS Ray Reconstruction \u0625\u0644\u0649 \u0644\u0639\u0628\u0629 DOOM: The Dark Ages\u060c<\/strong><br \/>\n<strong>\u0628\u0627\u0644\u0625\u0636\u0627\u0641\u0629 \u0625\u0644\u0649 \u062a\u062d\u062f\u064a\u062b \u062c\u062f\u064a\u062f \u0644\u0644\u0639\u0628\u0629 Portal with RTX.<\/strong><\/p>\n<p>\u0623\u0643\u062b\u0631 \u0645\u0646 125 \u0644\u0639\u0628\u0629 \u0648\u062a\u0637\u0628\u064a\u0642 \u0628\u062f\u0639\u0645 DLSS 4 \u0628\u062a\u0642\u0646\u064a\u0629 \u062a\u0648\u0644\u064a\u062f \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062a \u0627\u0644\u0645\u062a\u0639\u062f\u062f\u0629 \u0645\u062a\u0648\u0641\u0631\u0629 \u0627\u0644\u0622\u0646<\/p>\n<p>\u0641\u064a \u0646\u0647\u0627\u064a\u0629 \u0634\u0647\u0631 \u064a\u0646\u0627\u064a\u0631\u060c \u062a\u0645 \u0625\u0637\u0644\u0627\u0642 \u0628\u0637\u0627\u0642\u0627\u062a \u0627\u0644\u0631\u0633\u0648\u0645\u0627\u062a GeForce RTX 50 \u0648\u062a\u0642\u0646\u064a\u0629<br \/>\nDLSS 4 \u0628\u062a\u0648\u0644\u064a\u062f \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062a \u0627\u0644\u0645\u062a\u0639\u062f\u062f\u0629\u060c \u0645\u0639 \u062f\u0639\u0645 \u0645\u0628\u062f\u0626\u064a \u0641\u064a 75 \u0644\u0639\u0628\u0629 \u0648\u062a\u0637\u0628\u064a\u0642. \u0648\u0641\u064a<br \/>\n\u0645\u0627\u0631\u0633\u060c \u062a\u062c\u0627\u0648\u0632\u062a NVIDIA \u062d\u0627\u062c\u0632 100 \u0644\u0639\u0628\u0629 \u0648\u062a\u0637\u0628\u064a\u0642. \u0648\u0627\u0644\u0622\u0646\u060c \u064a\u062a\u0648\u0641\u0631 \u0627\u0644\u062f\u0639\u0645 \u0641\u064a \u0623\u0643\u062b\u0631<br \/>\n\u0645\u0646 125 \u0644\u0639\u0628\u0629\u060c \u0644\u062a\u0635\u0644 \u0627\u0644\u0634\u0631\u0643\u0629 \u0625\u0644\u0649 \u0647\u0630\u0627 \u0627\u0644\u0625\u0646\u062c\u0627\u0632 \u0623\u0633\u0631\u0639 \u0628\u0639\u0627\u0645\u064a\u0646 \u0645\u0642\u0627\u0631\u0646\u0629 \u0628\u0625\u0635\u062f\u0627\u0631<br \/>\nDLSS 3.<\/p>\n<p>\u062a\u0642\u0646\u064a\u0629 DLSS 4 \u0647\u064a \u0627\u0644\u062a\u0642\u0646\u064a\u0629 \u0627\u0644\u0623\u0643\u062b\u0631 \u0627\u0639\u062a\u0645\u0627\u062f\u064a\u0629 \u0636\u0645\u0646 \u062a\u0642\u0646\u064a\u0627\u062a NVIDIA \u0648\u0623\u0643\u062b\u0631\u0647\u0627<br \/>\n\u0627\u0633\u062a\u062e\u062f\u0627\u0645\u064b\u0627 \u0641\u064a \u062a\u0627\u0631\u064a\u062e \u0627\u0644\u0634\u0631\u0643\u0629<\/p>\n<p>\u062a\u0642\u0646\u064a\u0629 DLSS 4 Multi Frame Generation \u062a\u0642\u0648\u0645 \u0628\u062a\u0648\u0644\u064a\u062f \u0645\u0627 \u064a\u0635\u0644 \u0625\u0644\u0649 \u062b\u0644\u0627\u062b\u0629<br \/>\n\u0625\u0637\u0627\u0631\u0627\u062a \u0625\u0636\u0627\u0641\u064a\u0629 \u0645\u0642\u0627\u0628\u0644 \u0643\u0644 \u0625\u0637\u0627\u0631 \u064a\u062a\u0645 \u062a\u0648\u0644\u064a\u062f\u0647 \u0628\u0627\u0644\u0637\u0631\u064a\u0642\u0629 \u0627\u0644\u062a\u0642\u0644\u064a\u062f\u064a\u0629\u060c \u0648\u062a\u0639\u0645\u0644<br \/>\n\u0628\u062a\u0646\u0627\u063a\u0645 \u0645\u0639 \u0645\u062c\u0645\u0648\u0639\u0629 \u062a\u0642\u0646\u064a\u0627\u062a DLSS \u0627\u0644\u0643\u0627\u0645\u0644\u0629 \u0644\u0645\u0636\u0627\u0639\u0641\u0629 \u0645\u0639\u062f\u0644\u0627\u062a \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062a \u0628\u0645\u0627 \u064a\u0635\u0644<br \/>\n\u0625\u0644\u0649 8 \u0623\u0636\u0639\u0627\u0641 \u0645\u0642\u0627\u0631\u0646\u0629 \u0628\u0627\u0644\u062a\u0648\u0644\u064a\u062f \u0627\u0644\u062a\u0642\u0644\u064a\u062f\u064a \u0627\u0644\u0642\u0627\u0626\u0645 \u0639\u0644\u0649 \u0642\u0648\u0629 \u0627\u0644\u0639\u062a\u0627\u062f \u0641\u0642\u0637.<\/p>\n<p>\u0647\u0630\u0627 \u0627\u0644\u062a\u062d\u0633\u0651\u0646 \u0627\u0644\u0643\u0628\u064a\u0631 \u0641\u064a \u0627\u0644\u0623\u062f\u0627\u0621 \u0639\u0644\u0649 \u0628\u0637\u0627\u0642\u0627\u062a \u0627\u0644\u0631\u0633\u0648\u0645\u0627\u062a \u0648\u0623\u062c\u0647\u0632\u0629 \u0627\u0644\u0644\u0627\u0628\u062a\u0648\u0628 \u0645\u0646<br \/>\n\u0633\u0644\u0633\u0644\u0629 GeForce RTX 50 \u064a\u0645\u0643\u0651\u0650\u0646\u0643 \u0645\u0646 \u062a\u0634\u063a\u064a\u0644 \u0627\u0644\u0623\u0644\u0639\u0627\u0628 \u0628\u0623\u0642\u0635\u0649 \u0627\u0644\u0625\u0639\u062f\u0627\u062f\u0627\u062a \u0627\u0644\u0631\u0633\u0648\u0645\u064a\u0629<br \/>\n\u0648\u0628\u062f\u0642\u0629 \u0639\u0627\u0644\u064a\u0629\u060c \u0645\u0639 \u0627\u0644\u062a\u0645\u062a\u0639 \u0628\u0645\u0639\u062f\u0644\u0627\u062a \u0625\u0637\u0627\u0631\u0627\u062a \u0645\u0630\u0647\u0644\u0629.<\/p>\n<p>\u0625\u0644\u064a\u0643 \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0623\u0644\u0639\u0627\u0628 \u0648\u0627\u0644\u062a\u0637\u0628\u064a\u0642\u0627\u062a \u0627\u0644\u062c\u062f\u064a\u062f\u0629 \u0627\u0644\u062a\u064a \u062a\u0645 \u0627\u0644\u0625\u0639\u0644\u0627\u0646 \u0639\u0646 \u0625\u0637\u0644\u0627\u0642\u0647\u0627 \u0645\u0639 \u062f\u0639\u0645 DLSS 4:<\/p>\n<p>1. Crimson Desert<\/p>\n<p>2. F1\u00ae 25<\/p>\n<p>3. FBC: Firebreak<\/p>\n<p>4. Dune: Awakening<\/p>\n<p>5. inZOI<\/p>\n<p>6. LIGHT OF MOTIRAM<\/p>\n<p>7. MindsEye<\/p>\n<p>8. RoadCraft<\/p>\n<p>9. Splitgate 2<\/p>\n<p>10. WUCHANG: Fallen Feathers<\/p>\n<p>11. Chaos Enscape &amp; Autodesk VRED<\/p>\n<p>\u062a\u062d\u062f\u064a\u062b Path Tracing \u0648DLSS Ray Reconstruction \u0644\u0644\u0639\u0628\u0629 DOOM: The Dark Ages \u0641\u064a \u064a\u0648\u0646\u064a\u0648.<\/p>\n<p>\u0641\u064a \u0627\u0644\u0623\u0633\u0628\u0648\u0639 \u0627\u0644\u0645\u0627\u0636\u064a\u060c \u062a\u0645 \u0625\u0637\u0644\u0627\u0642 \u0644\u0639\u0628\u0629 DOOM: The Dark Ages\u060c \u062d\u064a\u062b \u062d\u0635\u0644 \u0644\u0627\u0639\u0628\u0648<br \/>\nGeForce RTX \u0639\u0644\u0649 \u062a\u062c\u0631\u0628\u0629 \u0627\u0644\u062d\u0627\u0633\u0648\u0628 \u0627\u0644\u0645\u062b\u0627\u0644\u064a\u0629 \u0628\u0641\u0636\u0644 \u0627\u0644\u0634\u0631\u0627\u0643\u0629 \u0627\u0644\u062a\u0642\u0646\u064a\u0629 \u0628\u064a\u0646 NVIDIA<br \/>\n\u0648\u0627\u0633\u062a\u0648\u062f\u064a\u0648 id Software. \u0623\u064f\u0637\u0644\u0642\u062a \u0627\u0644\u0644\u0639\u0628\u0629 \u0628\u062a\u0642\u0646\u064a\u0627\u062a \u062a\u062a\u0628\u0639 \u0627\u0644\u0623\u0634\u0639\u0629 \u0627\u0644\u0623\u0635\u0644\u064a\u0629 \u0645\u0646<br \/>\n\u0645\u062d\u0631\u0643 idTech8\u060c \u0645\u062f\u0639\u0648\u0645\u0629 \u0628\u0623\u0646\u0648\u064a\u0629 \u062a\u062a\u0628\u0639 \u0627\u0644\u0623\u0634\u0639\u0629 \u0641\u064a \u0628\u0637\u0627\u0642\u0627\u062a GeForce RTX\u060c<br \/>\n\u0628\u0627\u0644\u0625\u0636\u0627\u0641\u0629 \u0625\u0644\u0649 \u062f\u0639\u0645 DLSS 4 \u0645\u0639 \u062a\u0648\u0644\u064a\u062f \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062a \u0627\u0644\u0645\u062a\u0639\u062f\u062f\u0629 \u0648NVIDIA Reflex.<\/p>\n<p>\u0641\u064a \u0634\u0647\u0631 \u064a\u0648\u0646\u064a\u0648\u060c \u0633\u064a\u0635\u0644 \u062a\u062d\u062f\u064a\u062b \u064a\u064f\u0636\u064a\u0641 \u0645\u064a\u0632\u0629 Path Tracing \u0627\u0644\u062d\u0635\u0631\u064a\u0629 \u0644\u0644\u062d\u0627\u0633\u0648\u0628. \u062a\u0631\u0641\u0639<br \/>\n\u062a\u0642\u0646\u064a\u0629 Path Tracing \u062c\u0648\u062f\u0629 \u0627\u0644\u0625\u0636\u0627\u0621\u0629 \u0627\u0644\u0645\u0639\u062a\u0645\u062f\u0629 \u0639\u0644\u0649 \u062a\u062a\u0628\u0639 \u0627\u0644\u0623\u0634\u0639\u0629 \u0625\u0644\u0649 \u0645\u0633\u062a\u0648\u0649<br \/>\n\u062c\u062f\u064a\u062f\u060c \u062d\u064a\u062b \u062a\u0639\u0643\u0633 \u062a\u0641\u0627\u0635\u064a\u0644 \u0625\u0636\u0627\u0641\u064a\u0629 \u0648\u0639\u0646\u0627\u0635\u0631 \u0645\u0646 \u0627\u0644\u0644\u0639\u0628\u0629 \u0639\u0644\u0649 \u0627\u0644\u0623\u0633\u0637\u062d. \u064a\u062a\u0645<br \/>\n\u0627\u0644\u0627\u0633\u062a\u0641\u0627\u062f\u0629 \u0645\u0646 \u062a\u0642\u0646\u064a\u0629 NVIDIA Spatial Hash Radiance Cache (SHaRC) \u0644\u062d\u0633\u0627\u0628<br \/>\n\u0627\u0644\u0625\u0636\u0627\u0621\u0629 \u0628\u0637\u0631\u064a\u0642\u0629 \u0641\u0639\u0627\u0644\u0629\u060c \u0628\u064a\u0646\u0645\u0627 \u062a\u0639\u0645\u0644 \u062a\u0642\u0646\u064a\u0629 Shader Execution Reordering \u0645\u0646<br \/>\nNVIDIA \u0639\u0644\u0649 \u062a\u0633\u0631\u064a\u0639 \u0627\u0644\u0623\u062f\u0627\u0621 \u0628\u0634\u0643\u0644 \u0623\u0643\u0628\u0631 \u0639\u0644\u0649 \u0628\u0637\u0627\u0642\u0627\u062a GeForce RTX. \u0648\u0644\u0636\u0645\u0627\u0646 \u0623\u0641\u0636\u0644<br \/>\n\u062c\u0648\u062f\u0629 \u0628\u0635\u0631\u064a\u0629 \u0644\u062a\u0642\u0646\u064a\u0629 Path Tracing\u060c \u064a\u062a\u0645 \u0627\u0633\u062a\u0628\u062f\u0627\u0644 \u0623\u062f\u0648\u0627\u062a \u0627\u0644\u062a\u0646\u0642\u064a\u0629 \u0627\u0644\u062a\u0642\u0644\u064a\u062f\u064a\u0629<br \/>\n\u0639\u0644\u0649 \u0628\u0637\u0627\u0642\u0627\u062a RTX \u0628\u062a\u0642\u0646\u064a\u0629 DLSS Ray Reconstruction\u060c \u0648\u0647\u064a \u062a\u0642\u0646\u064a\u0629 \u062a\u0639\u062a\u0645\u062f \u0639\u0644\u0649<br \/>\n\u0627\u0644\u0630\u0643\u0627\u0621 \u0627\u0644\u0627\u0635\u0637\u0646\u0627\u0639\u064a \u0644\u0625\u0646\u062a\u0627\u062c \u0635\u0648\u0631 \u0630\u0627\u062a \u062c\u0648\u062f\u0629 \u0623\u0639\u0644\u0649 \u0648\u062a\u0641\u0627\u0635\u064a\u0644 \u0623\u0648\u0636\u062d \u0648\u0627\u0633\u062a\u0642\u0631\u0627\u0631 \u0623\u0643\u0628\u0631\u060c<br \/>\n\u0645\u0645\u0627 \u064a\u062d\u0633\u0646 \u0627\u0644\u062c\u0648\u062f\u0629 \u0627\u0644\u0628\u0635\u0631\u064a\u0629 \u0628\u0634\u0643\u0644 \u0639\u0627\u0645.<\/p>\n<p>\u062a\u062d\u062f\u064a\u062b Portal with RTX \u0627\u0644\u0630\u064a \u064a\u062a\u0636\u0645\u0646 DLSS 4 \u0645\u0639 \u062a\u0648\u0644\u064a\u062f \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062a \u0627\u0644\u0645\u062a\u0639\u062f\u062f\u0629<br \/>\n\u0648\u062a\u0642\u0646\u064a\u0629 RTX Neural Radiance Cache \u0623\u0635\u0628\u062d \u0645\u062a\u0648\u0641\u0631\u0627\u064b \u0627\u0644\u0622\u0646.<\/p>\n<p>\u062a\u064f\u0639\u062f Portal with RTX \u0645\u062b\u0627\u0644\u0627\u064b \u0631\u0627\u0626\u0639\u0627\u064b \u0644\u0645\u0627 \u064a\u0645\u0643\u0646 \u062a\u062d\u0642\u064a\u0642\u0647 \u0628\u0627\u0633\u062a\u062e\u062f\u0627\u0645 NVIDIA RTX<br \/>\nRemix\u060c \u062d\u064a\u062b \u062a\u0639\u064a\u062f \u062a\u0635\u0648\u0631 \u0644\u0639\u0628\u0629 Valve \u0627\u0644\u0643\u0644\u0627\u0633\u064a\u0643\u064a\u0629 \u0628\u0627\u0633\u062a\u062e\u062f\u0627\u0645 \u062a\u062a\u0628\u0639 \u0627\u0644\u0623\u0634\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u0644<br \/>\n\u0644\u0645\u062d\u0627\u0643\u0627\u0629 \u062e\u0635\u0627\u0626\u0635 \u0627\u0644\u0636\u0648\u0621 \u0627\u0644\u0648\u0627\u0642\u0639\u064a\u0629 \u0648\u062a\u0623\u062b\u064a\u0631\u0647 \u0639\u0644\u0649 \u0643\u0644 \u0633\u0637\u062d \u0648\u062c\u0633\u0645 \u062f\u0627\u062e\u0644 \u0627\u0644\u0644\u0639\u0628\u0629.<br \/>\n\u0627\u0644\u0625\u0636\u0627\u0621\u0629\u060c \u0627\u0644\u0638\u0644\u0627\u0644\u060c \u0627\u0644\u0627\u0646\u0639\u0643\u0627\u0633\u0627\u062a\u060c \u0627\u0644\u0627\u0646\u0643\u0633\u0627\u0631\u060c 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\u0627\u0644\u0625\u0635\u0637\u0646\u0627\u0639\u064a \u0644\u0644\u0631\u0633\u0648\u0645\u0627\u062a \u0641\u064a Portal with RTX \u0644\u062a\u062d\u0633\u064a\u0646 \u0627\u0644\u0623\u062f\u0627\u0621 \u0648\u062c\u0648\u062f\u0629<br \/>\n\u0627\u0644\u0635\u0648\u0631\u0629 \u0628\u0634\u0643\u0644 \u0623\u0643\u0628\u0631. \u0643\u0645\u0627 \u062a\u0645 \u062f\u0645\u062c DLSS 4 \u0645\u0639 \u062a\u0648\u0644\u064a\u062f \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062a \u0627\u0644\u0645\u062a\u0639\u062f\u062f\u0629 \u0628\u0634\u0643\u0644<br \/>\n\u0645\u0628\u0627\u0634\u0631 \u0641\u064a \u0627\u0644\u0644\u0639\u0628\u0629\u060c \u0648\u062a\u0645 \u062a\u062d\u062f\u064a\u062b DLSS Frame Generation \u0644\u064a\u0633\u062a\u062e\u062f\u0645 \u0623\u062d\u062f\u062b \u0646\u0645\u0648\u0630\u062c<br \/>\n\u0630\u0643\u0627\u0621 \u0627\u0635\u0637\u0646\u0627\u0639\u064a\u060c \u0628\u0627\u0644\u0625\u0636\u0627\u0641\u0629 \u0625\u0644\u0649 \u062a\u0631\u0642\u064a\u0629 DLSS Ray Reconstruction \u0644\u064a\u0633\u062a\u062e\u062f\u0645 \u0646\u0645\u0648\u0630\u062c<br \/>\nTransformer AI \u0627\u0644\u062c\u062f\u064a\u062f.<\/p>\n<p>\u0648\u064a\u064f\u0642\u062f\u0651\u0645 \u0627\u0644\u062a\u062d\u062f\u064a\u062b \u0623\u064a\u0636\u0627\u064b \u062a\u0642\u0646\u064a\u0629 RTX Neural Radiance Cache (NRC)\u060c \u0648\u0647\u064a \u0623\u0648\u0644<br \/>\n\u0645\u064f\u0638\u0644\u0644 \u0639\u0635\u0628\u064a (neural shader) \u0641\u064a \u0627\u0644\u0639\u0627\u0644\u0645 \u064a\u0633\u062a\u062e\u062f\u0645 \u0627\u0644\u0630\u0643\u0627\u0621 \u0627\u0644\u0627\u0635\u0637\u0646\u0627\u0639\u064a \u0644\u062a\u0642\u062f\u064a\u0631<br \/>\n\u0627\u0644\u0625\u0636\u0627\u0621\u0629 \u063a\u064a\u0631 \u0627\u0644\u0645\u0628\u0627\u0634\u0631\u0629 \u0628\u062f\u0642\u0629 \u0639\u0627\u0644\u064a\u0629.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u0641\u064a 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